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Adobe is a leader in digital content creation and publishing tools, with a strong focus on the creative process. One of Adobe's most unique features is its use of building blocks to create apps and workflow solutions for their customers. With this project, we will go deeper into Adobe software and take you through the steps to crack one of these build-blocks: "...amtlib.frameworks". You'll learn about what an AMT Framework is, how it works, and what you need in order to reverse engineer it. You'll also be given some methods for doing so without too much effort. Cracking an AMT Framework (AMTlib.Framework) can give you access to some code that will give you the ability to create your own plugins for Adobe Flash Player. This will give you the ability to customize the way your AMP module looks, as well as running it in a debugger, which gives you insight into how AMP works behind the scenes. Adobe Flash Player is used by over 1 billion Internet users each month around the world with more than 300 million active advertisers, making it one of the most widely used software products on the Internet. Adobe released Flash Player 11 on August 16, 2010,[1] but no major updates have been made since then. In November 2012, Adobe began a discussion on a new open source project with the acronym "AMF", intended to supplant Flash Player in the browser with a JavaScript-based plugin.[2]The AMT framework can be broken into various layers that each require different skills. Before you attempt to crack the AMT Framework, it is highly recommended that you read up on the individual skill sets you will need in order to successfully crack the AMCToolkit. In this tutorial we will break down each of these layers and show you where they are located. Disassembling the AMT Framework is heavily based on having a solid understanding of the ActionScript Language and how it is compiled and executed by the Adobe Flex Compiler (a.k.a "mxmlc" or "flex compiler"). Without this understanding, you will be lost when you attempt to view Flash's source code in your disassembler. The ActionScript language is an object-oriented, class-based scripting language developed by Macromedia and acquired by Adobe Systems. ActionScript is most commonly used for creating vector graphics, interactive interfaces, rich Internet applications, and mobile applications. ActionScript is used to produce interface components, web applications, and mobile applications. ActionScript is designed to produce programs that are compact, fast, object-oriented, and flexible. The ActionScript language itself consists of two distinct parts: The ActionScript class file format, called the AS file format or simply ActionScript, is used to store ActionScript code in a form that can be read by an Action Script virtual machine (ASVM) which is responsible for executing this code. cfa1e77820
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